AI Insights · Timothy · January 2022
Top 5 Stickman Games on Android in the US: Q4 2021
Explore the performance of the top 5 Stickman games on Android in the United States during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 Stickman games on the Android platform in the United States showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
Stickman Hook from Madbox saw a consistent rise in weekly revenue, starting at around $225 in late September and peaking at approximately $370 in the final week of December. Weekly downloads hit a high of about 40.6K towards the end of October and remained strong, closing the year with around 39.4K downloads. Active users for the game were also on an upward trend, growing from 125.7K to 165.1K by the end of December.
Supreme Duelist by Neron's Brother didn’t generate any revenue during this period but maintained a healthy download rate. Weekly downloads fluctuated, reaching a peak of about 34.1K in the final week of December. The game consistently engaged users, with active users growing from 290.2K to 321.9K over the quarter.
Stick War: Legacy from Max Games Studios experienced significant weekly revenue, peaking at approximately $9.8K towards the end of December. The game’s weekly downloads varied, reaching a high of about 26.4K in early November and ending the quarter with around 24.5K downloads. Active users also saw an increase, starting at around 56.8K and rising to 68.6K by the end of December.
Draw Hero 3D: Draw Your Weapon by CASUAL AZUR GAMES did not generate any revenue but maintained a steady download rate. The number of downloads peaked at around 21.4K in late November and ended the year with approximately 16.3K weekly downloads. The game’s active users followed a similar trend, increasing from 30.3K to 36.2K by the end of December.
Slapstick Fighter - Fight Game from Cybernate Pty Ltd also did not generate any revenue. However, it saw a peak in weekly downloads at approximately 19.9K in the final week of December. The active user base showed some fluctuation but ended on a high note, growing from 33.4K to 37.7K over the quarter.
For more detailed insights and analytics on these games and other applications, visit Sensor Tower.